![]() "Our success in providing a wider range of services to our existing client base, which is comprised of 23 of the 25 leading video game companies around the world, is evidenced by a 40% increase in the number of clients buying three or more services from us." "We have delivered another strong set of results for the first six months of the year as we continue to pursue our strategy of organic and acquisition led growth as we build our global games services business." ** calculated on the basis that the H1 2016 comparative includes all of the 20 acquisitions as if they had been owned for the same period in 2016 as they have been in 2017.Īndrew Day, Chief Executive of Keywords Studios, commented: * before acquisition and integration expenses of EUR0.5m (H1 2016: EUR0.7m), share option charges of EUR0.4m (H1 2016: EUR0.3m), amortisation of intangibles of EUR1.2m (H1 2016: EUR0.6m) and foreign currency loss of EUR1.96m (H1 2016: EUR1.77m) Trading in the first three months of the second half has been in line with the Board's expectations Selectively reviewing a strong acquisition pipeline Expansion plans supported by investment in 8 facilities to add up to 700 seats across Art, Player Support, Functionality Testing, and Localisation Testing in the second half to accommodate organic growth in response to market demands Strengthened the Board and management team with the appointments of Georges Fornay and Charlotta Ginman as Non-Executive Directors Three acquisitions of Paris based audio and localisation service providers in August giving Keywords a market leading position in this key language Further investment in operational capacity and Group infrastructure to support growth in future periods: Post period end, current trading and outlook: 40% increase in clients using three or more services to 84 (H1 2016: 60) Five year revolving credit facility of EUR35m with Barclays Bank Plc secured O Invested in facilities in India and Tokyo, adding up to 150 seats and audio / voice over recording studios respectively in response to demand O Further strengthened the senior management team with the appointment of a Group HR Director, a newly created position O Acquisition of the Chinese based art group, Red Hot, in May adding further capacity and providing reach to talent pools in second and third tier cities in China O Acquisition of Gamesim, which provides the Group with a first step into software engineering services, in May ![]() ![]() O Acquisition of XLOC, bringing a specialist localisation content management system for videogames development to the Group, in May O Acquisition of Spov, to enhance our Art offering, in February Continued to invest in the development of the Group: 17% increase in like for like** revenue, or 28% when excluding Synthesis in both periods reflects the underlying growth of the group 10% increase in interim dividend to 0.48p per share (2016: 0.44p) Net cash of EUR1.1m (H1 2016: EUR3.5m) after EUR6.9m of net cash outlay on acquisitions Adjusted profit before tax* up 60% to EUR9.6m (H1 2016: EUR6.0m) Revenue, including contribution from acquisitions, increased by 50% to EUR63.8m (H1 2016: EUR42.4m) Keywords Studios, the international technical services provider to the global video games industry, today provides its half year results for the six months to 30 June 2017. Half year results for the six months to 30 June 2017 ![]() Keywords Studios plc ("Keywords Studios", "the Group")
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